News
Posted by Jason on May 8th, 2008 — in Reviews, the Roach
Gamegrene Likes the Roach as much as The Roach likes Gamegrene. Thanks!
“The Shab-al-Hiri Roach’s is rules-light, focusing more on the narrative, and resorts to dice only to solve the central conflict of each scene. It’s a great game for new or first-time gamers, as it doesn’t require a lot of rules knowledge, and I highly recommend it for both experienced and new gamers. It’s not something that’s generally suited for consistent week after week play, but it works fantastically as a fill-in game if one of your players cancels at the last minute. If you’re looking for a hilarious game that will satisfy your sadistic bent, The Shab-al-Hiri Roach is right up your antenna.”
Posted by Jason on April 29th, 2008 — in Announcements, Events
Game Chef 2008 is over! Jason’s entry, Dulse, combines Jeepform sensibilities (simultaneously constrained and open-ended relationships) with story game elements (endgame, a functional relationship map, metagame voting for mutually exclusive outcomes for characters), to produce something a little different and, hopefully, playable!
Oh, and about those big things in the works? Still in the works.
Posted by Jason on March 24th, 2008 — in News
Big Stuff is in the works. We’re ironing out some details.
Posted by Steve on March 11th, 2008 — in Events
Are you a fan of the Shab-al-Hiri Roach or Grey Ranks? Are you planning to go to Gen Con in August? We’re looking for people to facilitate sessions of our games at the convention, and we’d be thrilled if those people were you!
We’ll provide all the support and information you’ll need to run the games, as well as swag and prizes, and all we ask of you is that you bring your passion for the game and share it with others! If you’re interested, contact us and we’ll provide further details.
Posted by Jason on January 30th, 2008 — in Events, Grey Ranks, Reviews
From Nemomeme:
” It was extremely cool, but I especially felt the “pang of the one-shot” with this game. By that I mean I’ve really begin to realize how much I prefer a game that goes for three or more sessions. There was so much more to explore in the amazing characters and situation the players and the game system afforded, but no time or opportunity to do it. The Polish child soldiers, Bear, Slaz, Mar, and the rest are lost portraits, frozen in time. This was my favorite session of the convention”