Low Tech Games for Teaching and Learning
Session Goals
- Play an orientation game for student nurses to familiarize them with their pediatric rotation.
- Post mortem on actual play
- Discuss design considerations
Pediatric Orientation Game: The Rules
- Each table represents a key location in the pediatric oncology ward, and serves as the home base for some nursing students.
- Each table will also be competing for points.
- You’ll score one point for each task your table successfully completes. A task is completed when the appropriate Table Boss signs off on it.
- Your table has multiple lists of tasks, all different.
More Rules
- Student nurses must always travel in pairs!
- The game ends when 30 minutes have elapsed.
- The team that has completed the most tasks wins!
- Completing all the tasks is unlikely!
The Table Boss
- One person at each table is the Boss, who is in charge of that location’s scoring.
- Each table: You have 10 seconds to choose someone to be the Boss. Go!
- Bosses, you have a card that tells the tasks student nurses will bring to you. Initial task sheets.
The Table Character
- One person at each table is the Character, who represents a person on the ward student nurses need to know and is in charge of providing resources.
- Each table: You have 10 seconds to choose someone to be the Character. Go!
- Characters have an informational card about the real person on the ward you are portraying.
- Characters have cards and documents that you must give out if a student nurse requests them.
Bosses and Characters
- You guys are there for all the student nurses, including those on your own team.
- Bosses and Characters, stay at your table throughout the game unless told otherwise.
- Watch this screen for occasional surprises!
The Rest of You (Student Nurses)
- You are the ones who will move around the ward accomplishing tasks to earn points.
- Student nurses always travel in pairs. Bosses, anyone trying to accomplish a task without a partner is violating hospital rules.
- Other than traveling in pairs, be as creative as you like about accomplishing tasks. Prioritize and be organized and efficient.
- Be fast and efficient if you want to win! And watch the screen for surprises!
- If you finish your list, help others.
QUESTIONS?
- Do you know what you should be doing?
BEGIN
- You have 30 minutes. Maybe less!
BONUS POINT
- Jason wants to play, too! Bring him A TOY.
- First four teams only!
- Time is limited!
BONUS POINT
- Jason would like to meet A CELEBRITY currently in Room 15.
- First three teams only!
- Time is limited!
BONUS POINT
- Jason would like to recycle -
- Bring him FIVE UNIQUE HANDOUTS.
- Time is limited!
GAME OVER DUDE
- Which table did the best?
- What factors resulted in success?
- Which tasks were the most difficult?
Pediatric Orientation Game: Design Parameters
- (For this game) Table arrangement and cohorts
- (For UNC) Student anxiety
- (For UNC) Compressed orientation schedule
Pediatric Orientation Game: Design Concerns
- The play space
- The social space
- The learning space
Design Concerns: The Play Space
- Competition
- Currency
- Chaos
Design Concerns: The Play Space continued
- Relationships
- Speed, usability, physical constraints
- Limiting the possibility space and making it scale
- Designing for failure - limiting communication, resources, and time
Design Concerns: The Social Space
- Engagement and/or fun
- Discrete roles and the tyrrany of balance
- Group problem solving and emergent play
Design Concerns: The Social Space continued
- Clear win conditions...
- ...even if winning if fictive.
- Assume rules will be subverted, bent, broken - did you cheat?
Design Concerns: The Learning Space
- Themes, whimsy, fantasy, attention-getting
- Content delivery - discrete and social
- Experiential
Thanks!
- I'm jason_morningstar@unc.edu
- Tell me what you think!