Interview with Rob Bohl
Jason was interviewed by Rob Bohl for his designer-focused podcast, The Independent Insurgency. It’s an hour long and covers lots of topics, from production and design to history, playtesting, and actual play. Check it out!
Jason was interviewed by Rob Bohl for his designer-focused podcast, The Independent Insurgency. It’s an hour long and covers lots of topics, from production and design to history, playtesting, and actual play. Check it out!
Mike Sands, Gamester at Large, played a more genteel and restrained game of The Shab Al-Hiri Roach at Kapcon.
Gamegrene Likes the Roach as much as The Roach likes Gamegrene. Thanks!
“The Shab-al-Hiri Roach’s is rules-light, focusing more on the narrative, and resorts to dice only to solve the central conflict of each scene. It’s a great game for new or first-time gamers, as it doesn’t require a lot of rules knowledge, and I highly recommend it for both experienced and new gamers. It’s not something that’s generally suited for consistent week after week play, but it works fantastically as a fill-in game if one of your players cancels at the last minute. If you’re looking for a hilarious game that will satisfy your sadistic bent, The Shab-al-Hiri Roach is right up your antenna.”
Game Chef 2008 is over! Jason’s entry, Dulse, combines Jeepform sensibilities (simultaneously constrained and open-ended relationships) with story game elements (endgame, a functional relationship map, metagame voting for mutually exclusive outcomes for characters), to produce something a little different and, hopefully, playable!
Oh, and about those big things in the works? Still in the works.
Big Stuff is in the works. We’re ironing out some details.