Bully Pulpit Games
Bully Pulpit Games Takes To The Air With “Night Witches”
New Tabletop RPG Shines Spotlight On Little-Known WW2 Story
Chapel Hill: Bully Pulpit Games is proud to announce their latest roleplaying game, Night Witches. The game focuses on female bomber pilots who flew for the Soviet Union during World War Two — the 588th Night Bomber Regiment, known to the Germans they harassed as “Night Witches”. They flew primitive biplanes under cover of darkness in atrocious conditions. And for the 588th, it was a two-front war against Fascism and sexism; the Red Army had no interest in all-female units and wanted them to fail.
“I started working on Night Witches in 2007,” said game designer Jason Morningstar, “But didn’t really have the tools back then to do justice to these women’s stories. When Vincent Baker’s excellent Apocalypse World came out, I immediately saw a framework for Night Witches that put fiction first and allowed for the right mix of realism, action and pathos.” With Baker’s permission, the core of the game is “Powered by the Apocalypse” but extensively modified to reflect the setting.
Like his previous game set during World War Two, the Diana Jones Award winning Grey Ranks, Morningstar chose to illuminate an almost-forgotten corner of the conflict. Extensive research, including access to the first-person accounts of former Night Witches, brings an air of authenticity to the project. The simple and elegant mechanics are easy and approachable, and the sheer scope of heroism and audacity that surrounds the Night Witches promises many hours of exciting play.
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The holidays are upon us! Before everyone scurries off to your warm nests to celebrate, we’d like to give you a tasty new playset to enjoy! Newly escaped from Cage A-12-0022, it’s called Rat Patrol, written by Jason Morningstar.
Inspired by modern fables such as Secret of NIMH, Plague Dogs, Watership Down, this playset lets you play the rats, with all that entails. Thanks to the lab, you’re also super smart—as smart as people, maybe smarter. You don’t have thumbs and you can’t do more than squeak, but you share a written language with humans, and perhaps a shared destiny.
One day you are miserable experiments, destined to have your brains extracted to see what makes you tick, and the next you are blinking in the sunlight, smelling new smells that aren’t disinfectant and terror, dumped on a lawn by kids in balaclavas. You recognize the balaclavas because you have had encyclopedias injected into your brains. First worn by British troops, whoever they were, during the Crimean War, whatever that was. You could recall the details if you thought hard enough but really, now is not the time.
Now you are free, and you know how rats are supposed to live, and what the dangers of a rat-centric lifestyle are. Behind you is a gleaming tower full of terrible people who did unspeakable things to you and your friends. In front of you is a forest full of encyclopedic dangers you can name but whose scent is entirely unknown. On either side are others like you, rats you lived with, nearly died with, got really smart with. Rattus norvegicus, Sprague-Dawley strain, mostly the offspring of a very special pair named Linda and Milky.
Time to get moving. Maybe to survive. Maybe to get revenge.
This playset includes a custom Tilt, which is highly specific and recommended.
We have arrived at Camp III, precariously perched 6,900 meters up on a cliff-face high above the Tarphel Valley of Bhutan. In an age of well-trodden paths, no human being has ever been higher on this peak than we are right now. This is a secret first ascent without the knowledge of Bhutanese authorities, who have forbidden climbing for religious reasons since 1994. No one knows we are here. If we descend into Bhutan we will be arrested. If anything goes wrong, there is no one to rescue us.
Two will summit in the morning.
For the six of us on the slopes of the Gangkhar Puensum massif, summiting ensures a place in climbing history. We all want a shot, but only two of us can make it to the top. Who will it be? And what fate awaits the “lucky” ones above 7000 meters?
THE CLIMB is a short, six-person, live-action game about an expedition to a virgin peak in the Himalayas. The game requires six players, a large quiet space, and should take 2-3 hours to play. There is no Game Master, but you’ll need one player to organize and facilitate.
This game includes a 14 page PDF organized for double-sided printing, which will be used in play as a rules cheat sheet, six individual character sheets, and a Summit Team information sheet. In addition, there is a sheet of name tags (suitable for printing on labels) and a 91 minute MP3 snowstorm soundtrack that is used as a countdown for events during the game.
Available now from DrivethruRPG.com!
As a special Halloween treat, we invite you to join us at the bonfire once again for s’mores, spooky stories, and a blood-drenched, nightmarish Return to Camp Death:
Last summer’s massacre at Camp Clearwater rocked Barrow Pines, casting a pall over our sleepy town. Only when the inconclusive police investigation and media circus died down and we tried to put our lives back together did we realize our nightmare had just begun.
Barrow Pines is full of secrets, and the deeper we dig into the mystery, the more questions we unearth. Those of us who have dared look have come to one inescapable conclusion: whatever killed all those people last year is still out there, and it will kill again.
To stop the horror once and for all, we must return to where it all started. We must return to Camp Death.
This special release playset is brought to you by James Gabrielsen as a sequel to his classic slasher movie playset Camp Death. For extra fun, play it back to back with the original!
Whaaa? Another new playset? That’s right, here’s another special Fiasco release, just for you!
Planeta Droga is a different kind of Fiasco playset. It was written and translated from Portuguese by our friend Rafael Pinheiro Costa in Brazil. It is an homage to his brother, and inspired by his struggle with addiction. Rafael also took some inspiration from Breaking Bad, Drugstore Cowboy, Requiem for a dream, Trainspotting and other great films in that vein.
This playset focuses on the “poor impulse control” aspect of a normal Fiasco and ignores the ambition part completely, as it models the daily routine of an addict. The focus is on the many small struggles. Such as being able to pull it together just enough that you can go to a family party, convincing a loved one that you can still change, figuring out where the next fix is coming from, or how to grow pot inside the apartment without attracting the attention of the cops.
And how does all of this work out? That’s for you to find out. Buckle up, and have a nice journey.
Rafael created the playset in part to raise interest in his brother’s biography project, so if you like the playset, please see the notes inside and consider supporting their efforts!