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Bully Pulpit Games

Product Updates: Durance Cards and Fiasco T-Shirts Now Available

Posted by Steve on October 6th, 2014 — in News

Due to popular request, we’re making a few older exclusive products publicly available again!

DrivethruCards POD – $8.00

This high quality deck of 65 cards is a supplement for Durance that was previously only available to our awesome Kickstarter backers. It includes 12 Survey Factor Cards (six Planet and six Colony cards); 20 Planetary Survey Cards; 20 Colonial Record Cards; and 12 Special Settings Cards— these are custom settings you can choose to use instead of following the normal process. They come in matched planet/colony pairs and were designed by Clinton Nixon Dreisbach, Graham Walmsley, Rafael Chandler, and Chris Bennett.

DrivethruCards POD – $4.00

This smaller deck of 23 cards is a supplement that only previously existed as a convention demo tool, enabling us to set up Durance games quickly with pre-made characters and lots of front-loaded hooks and connections. The deck includes 10 Notable Cards and 12 Oath Cards.

Both decks of cards should fit nicely in one of Drivethru’s large plastic deckboxes.

Atomic Empire – $20.00

Our local game store Atomic Empire is now stocking the classic Fiasco T-shirt for us. The shirt design is based on the cover work by John Harper and lovingly screen-printed by Flytrap Studios on 100% cotton American Apparel shirts.

If you’d like to order one for yourself, you can do it here on their web store, in both Men’s and Women’s sizes. If they run out of stock in your size, let us know and we’ll restock!

Now Available: Out of Dodge

Posted by Steve on September 16th, 2014 — in News

Out of Dodge Cover

Oh my goodness did that ever go wrong. Shots were fired, mostly into Toad there, and the four of you got away with a bag containing less loot than you’d planned. A lot less. Now you are on the road, running for your lives and counting your blessings. You have your health (Toad does not have that), you have your friends (not friends), and you each have a still-warm piece tucked into your pants. You have eleven treasures to split four ways and that is not going to be pretty. Things are not looking up.

Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip!

The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car. There is no Game Master, but you’ll need one player to prepare the materials.

This game includes a 6-page PDF organized for single-sided printing. One sheet explains how to play. Four sheets represent the individual character sheets which will be cut in half and attached to letter-sized envelopes for each player. The final sheet is the list of Bag Notes for use during the climactic reveal (when the loot bag is examined).

Available now from!

Press Release: Bully Pulpit Games to Publish The Warren

Posted by Steve on September 3rd, 2014 — in News

Vintage book illustration of a gray bunny


Bully Pulpit Games to Publish The Warren Role-Playing Game

Publisher Announces a New Tabletop RPG About Rabbits by Marshall Miller

Chapel Hill, North Carolina (September 2, 2014) – Bully Pulpit Games is proud to announce the upcoming release of their newest role-playing game, The Warren, by Marshall Miller. In the game players take on the roles of intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.

Publishing The Warren marks a departure for Bully Pulpit Games because it will be the company’s first game from an outside designer. Steve Segedy, one of the founding partners of Bully Pulpit Games, said “We’re really excited to be working with Marshall. He has a keen sense of design and has been very helpful on many of our previous projects. He and The Warren are a great fit for Bully Pulpit.”

Jason Morningstar, the company’s lead designer, has been a fan of Marshall’s game for some time. “When I first playtested The Warren I knew I wanted to support Marshall’s efforts to perfect the game and get it out in the world. It turns out the best way to do that was to bring our experience as a publisher to the table.”

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Fiasco Playset Special: Unaussprechlichen Klutzen

Posted by Steve on August 22nd, 2014 — in News

Fiasco is all about stupid people reaching for the stars, and in Unaussprechlichen Klutzen, the stupid people are suburban cultists worshiping some nameless abomination and the stars they are reaching for — well, they are almost right. Not quite, but almost, and this playset is all about making that final delicate alignment to bring about a new dark age. Will they succeed? Who cares! Either way it is going to be an utter Fiasco.

All you wanted to do was impress the cute redhead from the coffee shop. Several ancient texts later, there’s a mile-high squid striding across the landscape, devastating everything in its path. And you’re pretty sure it just stepped on the redhead.

This special release playset is by Graham Walmsley, creator of the classic Gangster London. For those not up on their imaginary bibliophilia, the title is an affectionate nod to Frederich Wilhelm von Junzt’s Unaussprechlichen Kulten, or “Nameless Cults”, created by Robert E. Howard and later firmly embedded in the Cthulhu Mythos.

Press Release: Bully Pulpit Games Announces Night Witches

Posted by Steve on March 21st, 2014 — in News

Night Witches

Bully Pulpit Games Takes To The Air With “Night Witches”

New Tabletop RPG Shines Spotlight On Little-Known WW2 Story

Chapel Hill: Bully Pulpit Games is proud to announce their latest roleplaying game, Night Witches. The game focuses on female bomber pilots who flew for the Soviet Union during World War Two — the 588th Night Bomber Regiment, known to the Germans they harassed as “Night Witches”. They flew primitive biplanes under cover of darkness in atrocious conditions. And for the 588th, it was a two-front war against Fascism and sexism; the Red Army had no interest in all-female units and wanted them to fail.

“I started working on Night Witches in 2007,” said game designer Jason Morningstar, “But didn’t really have the tools back then to do justice to these women’s stories. When Vincent Baker’s excellent Apocalypse World came out, I immediately saw a framework for Night Witches that put fiction first and allowed for the right mix of realism, action and pathos.” With Baker’s permission, the core of the game is “Powered by the Apocalypse” but extensively modified to reflect the setting.

Like his previous game set during World War Two, the Diana Jones Award winning Grey Ranks, Morningstar chose to illuminate an almost-forgotten corner of the conflict. Extensive research, including access to the first-person accounts of former Night Witches, brings an air of authenticity to the project. The simple and elegant mechanics are easy and approachable, and the sheer scope of heroism and audacity that surrounds the Night Witches promises many hours of exciting play.

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