Bully Pulpit Games
Bully Pulpit Games to Publish The Warren Role-Playing Game
Publisher Announces a New Tabletop RPG About Rabbits by Marshall Miller
Chapel Hill, North Carolina (September 2, 2014) – Bully Pulpit Games is proud to announce the upcoming release of their newest role-playing game, The Warren, by Marshall Miller. In the game players take on the roles of intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.
Publishing The Warren marks a departure for Bully Pulpit Games because it will be the company’s first game from an outside designer. Steve Segedy, one of the founding partners of Bully Pulpit Games, said “We’re really excited to be working with Marshall. He has a keen sense of design and has been very helpful on many of our previous projects. He and The Warren are a great fit for Bully Pulpit.”
Jason Morningstar, the company’s lead designer, has been a fan of Marshall’s game for some time. “When I first playtested The Warren I knew I wanted to support Marshall’s efforts to perfect the game and get it out in the world. It turns out the best way to do that was to bring our experience as a publisher to the table.”
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Fiasco is all about stupid people reaching for the stars, and in Unaussprechlichen Klutzen, the stupid people are suburban cultists worshiping some nameless abomination and the stars they are reaching for — well, they are almost right. Not quite, but almost, and this playset is all about making that final delicate alignment to bring about a new dark age. Will they succeed? Who cares! Either way it is going to be an utter Fiasco.
All you wanted to do was impress the cute redhead from the coffee shop. Several ancient texts later, there’s a mile-high squid striding across the landscape, devastating everything in its path. And you’re pretty sure it just stepped on the redhead.
This special release playset is by Graham Walmsley, creator of the classic Gangster London. For those not up on their imaginary bibliophilia, the title is an affectionate nod to Frederich Wilhelm von Junzt’s Unaussprechlichen Kulten, or “Nameless Cults”, created by Robert E. Howard and later firmly embedded in the Cthulhu Mythos.
Bully Pulpit Games Takes To The Air With “Night Witches”
New Tabletop RPG Shines Spotlight On Little-Known WW2 Story
Chapel Hill: Bully Pulpit Games is proud to announce their latest roleplaying game, Night Witches. The game focuses on female bomber pilots who flew for the Soviet Union during World War Two — the 588th Night Bomber Regiment, known to the Germans they harassed as “Night Witches”. They flew primitive biplanes under cover of darkness in atrocious conditions. And for the 588th, it was a two-front war against Fascism and sexism; the Red Army had no interest in all-female units and wanted them to fail.
“I started working on Night Witches in 2007,” said game designer Jason Morningstar, “But didn’t really have the tools back then to do justice to these women’s stories. When Vincent Baker’s excellent Apocalypse World came out, I immediately saw a framework for Night Witches that put fiction first and allowed for the right mix of realism, action and pathos.” With Baker’s permission, the core of the game is “Powered by the Apocalypse” but extensively modified to reflect the setting.
Like his previous game set during World War Two, the Diana Jones Award winning Grey Ranks, Morningstar chose to illuminate an almost-forgotten corner of the conflict. Extensive research, including access to the first-person accounts of former Night Witches, brings an air of authenticity to the project. The simple and elegant mechanics are easy and approachable, and the sheer scope of heroism and audacity that surrounds the Night Witches promises many hours of exciting play.
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The holidays are upon us! Before everyone scurries off to your warm nests to celebrate, we’d like to give you a tasty new playset to enjoy! Newly escaped from Cage A-12-0022, it’s called Rat Patrol, written by Jason Morningstar.
Inspired by modern fables such as Secret of NIMH, Plague Dogs, Watership Down, this playset lets you play the rats, with all that entails. Thanks to the lab, you’re also super smart—as smart as people, maybe smarter. You don’t have thumbs and you can’t do more than squeak, but you share a written language with humans, and perhaps a shared destiny.
One day you are miserable experiments, destined to have your brains extracted to see what makes you tick, and the next you are blinking in the sunlight, smelling new smells that aren’t disinfectant and terror, dumped on a lawn by kids in balaclavas. You recognize the balaclavas because you have had encyclopedias injected into your brains. First worn by British troops, whoever they were, during the Crimean War, whatever that was. You could recall the details if you thought hard enough but really, now is not the time.
Now you are free, and you know how rats are supposed to live, and what the dangers of a rat-centric lifestyle are. Behind you is a gleaming tower full of terrible people who did unspeakable things to you and your friends. In front of you is a forest full of encyclopedic dangers you can name but whose scent is entirely unknown. On either side are others like you, rats you lived with, nearly died with, got really smart with. Rattus norvegicus, Sprague-Dawley strain, mostly the offspring of a very special pair named Linda and Milky.
Time to get moving. Maybe to survive. Maybe to get revenge.
This playset includes a custom Tilt, which is highly specific and recommended.
We have arrived at Camp III, precariously perched 6,900 meters up on a cliff-face high above the Tarphel Valley of Bhutan. In an age of well-trodden paths, no human being has ever been higher on this peak than we are right now. This is a secret first ascent without the knowledge of Bhutanese authorities, who have forbidden climbing for religious reasons since 1994. No one knows we are here. If we descend into Bhutan we will be arrested. If anything goes wrong, there is no one to rescue us.
Two will summit in the morning.
For the six of us on the slopes of the Gangkhar Puensum massif, summiting ensures a place in climbing history. We all want a shot, but only two of us can make it to the top. Who will it be? And what fate awaits the “lucky” ones above 7000 meters?
THE CLIMB is a short, six-person, live-action game about an expedition to a virgin peak in the Himalayas. The game requires six players, a large quiet space, and should take 2-3 hours to play. There is no Game Master, but you’ll need one player to organize and facilitate.
This game includes a 14 page PDF organized for double-sided printing, which will be used in play as a rules cheat sheet, six individual character sheets, and a Summit Team information sheet. In addition, there is a sheet of name tags (suitable for printing on labels) and a 91 minute MP3 snowstorm soundtrack that is used as a countdown for events during the game.
Available now from DrivethruRPG.com!