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	<title>Fair Play</title>
	<link>http://www.bullypulpitgames.com/fairplay</link>
	<description>The developer's blog for Bully Pulpit Games</description>
	<lastBuildDate>Mon, 21 Jul 2008 15:29:22 +0000</lastBuildDate>
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		<title>&#8220;I need a pony keg of O neg, stat!&#8221;</title>
		<description>Medical Hospital is all about the index cards - you make character, situation, and associated stuff on cards that interrelate in play.  There are a few places where having a reference will come in handy, and it's never a lot of stuff, so I made a handout  of ...</description>
		<link>http://www.bullypulpitgames.com/fairplay/2008/07/21/i-need-a-pony-keg-of-o-neg-stat/</link>
			</item>
	<item>
		<title>Like Bretylium to a Dying Man&#8217;s Heart</title>
		<description>I more or less doubled the word count of Medical Hospital this weekend, which feels great.  A lot of assumptions and hand-wavings got articulated and a lot of useful material got added.  Maybe more important than that, I found the game's voice, which is a little irreverent and ...</description>
		<link>http://www.bullypulpitgames.com/fairplay/2008/07/20/like-bretylium-to-a-dying-mans-heart/</link>
			</item>
	<item>
		<title>We&#8217;re Big in Poland</title>
		<description>It's no Radio Lightning, but Polish Radio's External Service interviewed me this morning about Grey Ranks.  And I found out we've been added to the bibliography page at a really good Warsaw Rising site.  We sent the Warsaw Rising Museum (which Frederik Jensen just visited - he says ...</description>
		<link>http://www.bullypulpitgames.com/fairplay/2008/07/17/were-big-in-poland/</link>
			</item>
	<item>
		<title>Here&#8217;s Why</title>
		<description>There’s a thread over at Story-Games asking designers why they make games right now.  It’s full of great reasons to make games, some of them perceptive, some of them funny, some of them sort of poetic.  

I’ve always made games, as far as I can recall.  In ...</description>
		<link>http://www.bullypulpitgames.com/fairplay/2008/07/15/238/</link>
			</item>
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		<title>Playtesting Frenzy</title>
		<description>Yesterday was Collective Con, which turned out to be a very chill house-con in the back of a game store and was roundly great.  As it turns out, I got to run playtests of Medical Hospital and Dulse (a first!), hang out with some of my favorite people old ...</description>
		<link>http://www.bullypulpitgames.com/fairplay/2008/07/13/playtesting-frenzy/</link>
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