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Playtesting Grey Ranks

Posted by Jason on March 2nd, 2007 — in Playtest

A playtest report of last night’s session with my local posse, which went very well. I love those guys! Update: Session Two.

Grey Ranks Bits

Posted by Jason on December 18th, 2006 — in Design, Playtest

Here’s me trying to distill the procedures of play.

Here’s an extended example of character generation, with Scene One tucked in the middle.

It feels like it’s getting closer. I’m looking forward to some heavy playtesting over the holidays.

Business Solutions Blind Test

Posted by Jason on December 10th, 2006 — in Playtest

Thor and his posse try out Business Solutions and it goes sorta OK. Needless to say that is a huge relief to me, because you never know. Thanks, Thor! Tons of useful feedback.

Business Solutions Service Call Log

Posted by Jason on December 4th, 2006 — in Design, Playtest

Check out the second draft of this hideous service call log. This is a play aid, and a functional one, I hope - part of the game is a semi-complex distribution of roles across six scenes, and this allows players to hash that out in advance (by filling in client, lead, and trainee for each of six scenes). The tickets are numbered and there are check boxes for the universe of copier problems. Best of all, there’s a space for “client sign-off”, which gives easy entree to the relationship challenge paired with the copier challenge. All done in glorious Arial.

Playtests!

Posted by Jason on December 3rd, 2006 — in Playtest

Playtests of Grey Ranks and Business Solutions. Both went well - better than expected in both cases. Business Solutions takes something we are all experts at - workplace absurdity - and wraps a game around it. Everyone is an expert player. Andy was hysterical as the go-go-type-A bastard ex-boss. Ian was priceless as the clingy ex-girlfriend. Shane rocked out in a scene where he worked as hard as possible to avoid doing any work. Grey Ranks was pretty much numbers and moving around the grid, and that was functional enough that full playtests are in order. I learned that some sub-systems are still too tight, and that I need to loosen them up. Easier to do than the reverse!