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Playtesting Frenzy

Posted by Jason on July 13th, 2008 — in Conventions, Medical Hospital, Playtest

Yesterday was Collective Con, which turned out to be a very chill house-con in the back of a game store and was roundly great. As it turns out, I got to run playtests of Medical Hospital and Dulse (a first!), hang out with some of my favorite people old and new, and then run some Dogs in the Vineyard.

I learned a ton watching Rafael Chandler chew the scenery in Medical Hospital (it was so priceless to see his arrogant surgeon start to cut a trauma victim’s abdomen open and then launch into a sanctimonious soliloquy about his golf handicap, punctuated by barked orders for sutures and clamps). Then Dulse, which is surprisingly solid. I need to take out one unnecessary rule and think about information design a bit, but it plays very well. Dogs is always fun, and I got to run an old town for three guys new to the game, including one who hadn’t played anything in six years. He liked it!

Playing With A Five Year Old

Posted by Jason on May 15th, 2008 — in Design, Playtest

Last week my brother brought his five year old, my nephew, over to say hello before game night. He stuck around for a few minutes and we sort of explained what it is we do. He rolled some dice. We promised to run a game for him this week, which we did. I came over early and I so wish we’d recorded it. I started by asking him what he was into. Star Wars and Harry Potter. I know Star Wars so we went with that. Who is his favorite character? Luke! Who is Luke’s best friend? R2D2! My brother played R2D2. Who is Luke’s enemy? This stumped him, because, as a student of the films, he knew that Darth Vader wasn’t really Luke’s enemy. Finally it came out - The Evil Empire! After some linguistic confusion, I finally understood that he was talking about The Emperor, who he called the Evil Empire, so I set up Luke Skywalker vs. The Evil Empire. I gave him choices, we rolled dice, there was a rock monster and a mosquito man village, I experimented with stance a bit to see where he was at (he preferred to speak as Luke, but broke out to talk to me for clarification on stuff he wasn’t sure about). We explained that while he didn’t understand my brother’s plaintive beeps and boops, Luke did, and he should tell us what R2D2 was trying to tell him. He exhibited true gamer bloodlust:

ME: OK, you’ve made it to the secret door to the Evil Empire’s inner chamber. What do you want to do?

HIM: Does my light saber have a way to be silent?

ME: Yes!

HIM: OK, I use my silent saber to cut through the door and surprise him!

ME: Awesome! It works! You caught him by surprise! What do you do?

HIM: I take out my blaster and shoot him in the back!

So it was fun, and the little guy was positively vibrating with excitement, which was very satisfying.

Back from Camp Nerdly 2

Posted by Jason on May 12th, 2008 — in Business Solutions, Check this out dude, Conventions, Playtest, Valkyrie

Wow, that was fun and exhausting. Here’s one cool thing. And here’s The Upgrade!

Call for Virtual Playtesters

Posted by Jason on November 14th, 2007 — in Business Solutions, Playtest

I’m going to try to round up three people to playtest Business Solutions, play by post style, over at Snail’s Pace. If you are interested, go to that thread and let me know! It’s an experiment.

More Playtesters!

Posted by Jason on June 19th, 2007 — in Playtest

These guys are playing Grey Ranks currently and giving some great feedback, but didn’t make the to-press cutoff for the game. So they’re not in the credits, but they are in my heart:

Nathaniel Waisbrot, Chris Conley, Rob Books, and the notorious Travis Farber.

Many thanks, guys!