Home of the Shab-al-Hiri Roach

Fair Play

Surgeons Needed

Posted by Jason on August 25th, 2010 — in Medical Hospital, Playtest

Do you have a steady hand and a penchant for histrionic, scenery-chewing outbursts? Is your medical license a sham, and is the bandaged patient in 32-A really your twin sister? If so, I need some informal help testing out various bits of Medical Hospital. I’m at a point where I would benefit from feedback on both the rules and the current approach to surgical procedures, which means it may be arts and crafts time at your kitchen table!

Love in the Time of Seið

Posted by Jason on March 18th, 2010 — in Check this out dude, Design, Playtest

Me and Matthijs Holter wrote a game! It’s called Love in the Time of Seið and it is pretty neat – sort of a quick-play hack of Matthijs’ game Archipelago II, which I well and truly adore. This is a super-focused version that provides characters, situation, and fun kickers, as well as semi-scripted events. You can play through it in a fun evening of sex, deception, and saga-style tragedy. If you’d like to playtest, drop Matthijs a note at matthijs1000 (at) hotmail (dot) com – we’d like your input.

Also: Seið, in case you aren’t up to speed on Old Norse. My favorite character is the Seiðkona, who has a lot to answer for.

Paging Dr. Playtest

Posted by Jason on January 19th, 2010 — in Medical Hospital, Playtest

Here are two surgical procedures, a pyloric valve enlargement and a selective vagotomy. The instructions are on individual sheets, and both use the same chart sheet (you’ll need two of MH01). I’d love to have some people try them out and tell me how long they took (in seconds from picking up the scissors to putting them down), and if the instructions were clear enough. You need scissors, sticky notes (which stand in for sutures, to close the cuts you make) and a sharp pencil for poking. Dr. Lattimore can explain it better than I can. Thanks! Give it a try!

Dying Cowboy Update

Posted by Jason on November 16th, 2009 — in Conventions, Cowboys With Big Hearts, Playtest

I got a chance to playtest Cowboys With Big Hearts again on Saturday at Ice Station Nerdly. It went surprisingly well! Here are the 54 cards:
CWBH Cards
I printed out the card content onto Avery 5263 labels and stuck them on color-coded index cards. The finished version will be 2.5″ by 3.5″ playing cards. Here’s us playing:
CWBH playtest
One player had never played a roleplaying game before that day. She was fantastic, as you might expect. The game is a weird mix of extremely heavy, old school GM authority and completely player-driven action. I think it may end up being tricky to get right, but I may be mistaken. The new RPGer said “This is really fun. I want to run this at PAX east next spring” to which I said “OK!”.

Camp Nerdly 3

Posted by Jason on June 1st, 2009 — in Check this out dude, Conventions, Fiasco, Playtest

I’m back from the fourth Camp Nerdly, and being back feels good, like a corner has been turned. It was wonderful to reconnect with my scattered friends and feel the Nerdly vibe again. It was especially good to hang out with folks from far afield, like Dave Younce and Ryan Macklin. I’d stepped back from organization this year and it was a pleasure to just do my chore and forget about it, knowing there would be food on the table and a clean bathroom. Thank Clinton and the organizers if you had a trouble-free, fun event! Those guys worked their asses off. The weather was great on Saturday, best ever. The food was good and plentiful and the bacon was a big hit. The games were also good, although I didn’t have any great sessions this year. A Taste For Murder was a fun playtest, but a playtest nonetheless. How We Came To Live Here, which I had been greatly looking forward to, sort of got dominated by one participant and wasn’t as fun as I’d hoped it would be. I think it seriously suffered form the compressed con game format. Fiasco went well, but was very subdued – everybody chose the more mellow options in the suburban playset, so it ended up being a family relationship drama rather than unfettered chaos. Because of this, the aftermath didn’t really click well for me and I need to think about that. Montsegur 1244 was solid, but we started at a leisurely pace and then had to play catch-up, and Emily Boss had to leave early for her chore, which sucked. And the Freeform playtest/sampler event didn’t live up to my very high expectations – the playtest part was good and informative, and the full game just wasn’t that fun for me. I think I am alone in that assessment, though, and people were using the techniques we’d just taught, so that’s a good thing. I had a lot of good conversations, made some new friends, spent really pleasant hours with people I love and respect, and came home fired up to do some new things.