Home of the Shab-al-Hiri Roach

Fair Play

PAX PAX PAX

Posted by Jason on August 24th, 2010 — in Conventions, Fiasco, The Roach

Indie RPGS at PAX Prime: Dreaming Booth #1440 and Game Room 304
Wish I could be there.

Origins 2010 Roundup

Posted by Jason on June 30th, 2010 — in Conventions, Fiasco

I had a great time at Origins. I was working for IPR, so I shared a room with Brennan and flacked games every morning of the show. I like being affiliated with a booth because it gives me something to focus on in an otherwise fraught social situation. Mornings are good because nothing else is going on. Perfect!

Thursday I got roped into a game of How We Came To Live Here. Four people, I was a hero named His Moccasins are Worn. It being a one-shot, I made him a traitorous bastard obsessed with his love for the leader of the Child Stealing People, half-bird badasses who … stole children. I gave up my own sister to them. Adrian Swartout played the other hero She Talks to Birds, and she was as good as I was bad, and we were both very stubborn, giving the GMs a great gift as we tore each other up. Lots of fun. In the end I arranged for all the village’s warriors to be ambushed and slaughtered, and my “friends”, the bird people, rolled in and took over. Playing this again gave me the confidence to run it locally, which I will now certainly do. I was a little hung up on the inside GM/outside GM thing and a small group, but having seen it in play with four people, it works beautifully and I’m over it!

Later that night I facilitated a Fiasco game. This was especially nice because we’d pre-arranged it with some local Columbus people and played at their house. I got to see a little of the city and enjoy some real hospitality – plus a kickin’ game of Fiasco! We chose the Vegas set (playset of the month coming this December) and it went to some crazy places. All four characters were, at the Tilt, working in unison on a plan to get revenge on Big Jack, the guy who runs the Paradise Casino, and of course it was a massive disaster. Hilarious characters – Peter Adkison played a prostitute named Fantasy who habitually sucked on weird menthol breath-freshening sticks. Chirs Aldridge was her pimp (Object: Weapon: Nine Iron), the most pathetic example of pimp-ness in history.

Friday I worked the booth, then ran a scheduled Fiasco game with Nick Wedig, Kira Scott and two others. We chose Flyover, and it was meth queen vs. the world, with meth queen coming out on top. The various subplots culminated in a showdown with Mexican gangsters during an F-2 tornado. You know, the usual. I loved this session because everyone played to type and none of the characters ended up where they were supposed to.

Lunch was one-on-one, me and Chris Engle, who is a cool and interesting guy. His new 30-minute dungeon game looks very fun. Other boothies I got to know and like – Jeremy Keller, Josh and Melissa Rensch, and Will Hindmarch. Each of these people saved me from charging some customer $2000 at one time or another.

That night I facilitated Fiasco again, this time for Will Hindmarch, Paul Tevis and Ken Hite. Ken insisted we play Chris Bennett’s Dallas 1963 (playset of the month for October) and we had a hell of a game – I played a fading Dallas belle who married beneath her, to a self-destructive DPD lieutenant. My husband was also a contract killer. His partner, Ray Fredosso, was sort of a loose cannon/lunatic and his lawyer was a sad sack named Edgar Fishman, who had once been my character’s lover. A very tight setup. We eventually learned that Ray and Earl had been contracted by sources “close to the President” to whack his wife – Jackie was a problem and her death would ensure his reelection. History went down as you’d expect, Fishman bumped Fredosso’s rifle, and the job was botched.

That night was the big conversation session for me. We talked about Story Games and why Rob Donoghue hates it (I get it now) and many, many other things. There is no substitute for sitting around face to face and talking.

Saturday I was tired. Booth, then a scheduled Fiasco game. This time it was Los Angeles 1937 with Michelle Lyons, Matt McFarland and Cheyenne Grimes. So much fun! Another tight setup, with Cheyenne and I playing twins, Matt playing her ex-husband, and Michelle playing my guy’s old flame. This game was nice because it was like a study in melancholia, punctuated with arson. Not funny, really, but very honest. At one point I needed a cheap hood to show up with a message form Mickey Cohen, so I introduced an 18-year-old torpedo named Ray Fredosso. WIN.

That night I rounded up a group from previous games, as well as Jared Sorensen and a few awesome others, and we played my Lady Blackbird hack-of-a-hack, DEATH SCHOOL. It was silly and fun and a perfect brainless antidote to a sleepy Saturday night (They saved Ronald Reagan and America).

Fiasco was very well received and we sold out at the booth. I was very gratified by all the excellent play and enthusiasm the game was generating. Thanks to everyone who Went There, if you know what I mean.

No games on Sunday, just hanging out, making my movie, and breaking down the IPR booth. I had no trouble at all at Origins and really loved Columbus. I will be back, and next year will be even better.

BPG @ Origins 2010

Posted by Jason on June 17th, 2010 — in Conventions, Uncategorized

I’ll be at Origins in a few days, working at the IPR booth (#417) and running Fiasco on- and off-schedule. Join me!

I’m Going To Italy

Posted by Jason on May 27th, 2010 — in Check this out dude, Conventions, Fiasco

I’ve been invited to Lucca Games Show 2010! The deal is a collaboration between BPG’s Italian publisher, Janus Design and Lucca Comics & Games, which is the biggest comics and games gathering in Italy. This coincides with the premiere of the Italian edition of Fiasco, which I will be there to support. Joshua A.C. Newman will also be on hand, and we’ll offer a panel on game design as well. This all happens at the end of October and will coincide with the release of Fiasco’s Italian edition. I am so excited about returning to Italy, hanging out with my Italian friends and making new ones, unveiling Fiasco Italiano, and otherwise rocking out!

Lucca Games and Comics ShowJanus Design Logo

Dreamation Random Thoughts

Posted by Jason on February 25th, 2010 — in Conventions, Cowboys With Big Hearts, Medical Hospital

Dreamation 2010 was frickin’ awesome.

Cowboys With Big Hearts needs some GM advice and structure. I’m thinking: To “unlock” your Keepsake, at any time you have a flashback tying you to the orphans. Until then you can’t use it. Or maybe you have to tie the keepsake to the orphans in the flashback. That might be fun. Then it is color scene/big conflict/color/big/color/showdown. So maybe: Phoenix / Apaches / Train robber friends / rockslide / weirdo preacher / Death Brothers (that was the Dreamation game), with stuff slotted in as a GM prefers, with many options. I don’t think the rules can be well presented on cards.

Medical Hospital – procedure timing was wrong, wrong, wrong. Trauma doesn’t work right. You need to be able to earn Pull in roleplaying scenes (by hitting the A-Plot maybe?) but I want to avoid state tracking so badly! If the RP game can stand alone like the arts-and-crafts game can, that is a good thing. Big thanks to Eric, Witt and Laura who “got it” and really chewed the scenery. The game is cluttered with stuff, which I need to think about. Lots of bits swirling around. Viz the RP half of the play space:
Medical Hospital clutter

My interest in structured freeform is rekindled. I want to write a larp now. I want to play in a larp now, perhaps before writing one. A conversation with John S. and Frank M. really got me thinking about how to port what is good about what I already do to a different medium.

Seven sessions of Fiasco were run – three by me – and it wasn’t enough. I’m so grateful for the warm reception the game has gotten. I’m also happy that I can run it endlessly and not get tired of it. I couldn’t run three games of Grey Ranks that way, or The Roach.