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	<title>Fair Play &#187; Business Solutions</title>
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	<link>http://www.bullypulpitgames.com/fairplay</link>
	<description>The developer's blog for Bully Pulpit Games</description>
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		<title>Playtesting, Moving Forward</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/06/30/playtesting-moving-forward/</link>
		<comments>http://www.bullypulpitgames.com/fairplay/2008/06/30/playtesting-moving-forward/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 12:32:11 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Business Solutions]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Medical Hospital]]></category>

		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2008/06/30/playtesting-moving-forward/</guid>
		<description><![CDATA[I had a playtest-fest yesterday; Clinton did a splenic bypass.  I&#8217;d been at a creative impasse with Business Solutions in particular and that&#8217;s over now.  The thing I&#8217;m doing with Medical Hospital &#8211; the tactile, player-skill-equals-character-success thing &#8211; turns out to be just the ticket for Business Solutions as well.  Clinton pointed [...]]]></description>
			<content:encoded><![CDATA[<p>I had a playtest-fest yesterday; Clinton <a href="http://www.youtube.com/watch?v=Vqjq9dxCJtg">did a splenic bypass</a>.  I&#8217;d been at a creative impasse with <em>Business Solutions</em> in particular and that&#8217;s over now.  The thing I&#8217;m doing with <em>Medical Hospital</em> &#8211; the tactile, player-skill-equals-character-success thing &#8211; turns out to be just the ticket for <em>Business Solutions</em> as well.  Clinton pointed this out and I&#8217;m so happy about it.  We played enough alpha <em>Medical Hospital </em>for me to proceed with confidence and man, <em>Business Solutions</em> is pretty much done.  I just need to run a few full games, get it out there for some blind testing, and that&#8217;s that.  A pretty exciting development!  I&#8217;m not sure how long it&#8217;ll take to come together but I bet it&#8217;ll be ready in the early fall.  Information design will be a big challenge and I want to get that just right &#8211; the game relies on stuff you need to reference more or less constantly, and I&#8217;m not yet sure how to present those things in the clearest possible way.  It&#8217;ll fall into place, I&#8217;m sure.  Maybe the list of photocopier malfunctions goes on the back of the character sheet or something.  Thanks to Joel, Clinton, and Mike for their help and ideas!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Back from Camp Nerdly 2</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/05/12/back-from-camp-nerdly-2/</link>
		<comments>http://www.bullypulpitgames.com/fairplay/2008/05/12/back-from-camp-nerdly-2/#comments</comments>
		<pubDate>Mon, 12 May 2008 12:40:51 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Business Solutions]]></category>
		<category><![CDATA[Check this out dude]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Valkyrie]]></category>

		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2008/05/12/back-from-camp-nerdly-2/</guid>
		<description><![CDATA[Wow, that was fun and exhausting.  Here&#8217;s one cool thing.   And here&#8217;s The Upgrade!
]]></description>
			<content:encoded><![CDATA[<p>Wow, that was fun and exhausting. <a href="http://www.youtube.com/watch?v=cck8GKhcviw"> Here&#8217;s one cool thing.</a>   And here&#8217;s <a href="http://www.youtube.com/watch?v=Q7VuuhXHq2E">The Upgrade!</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Morale Check!</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/03/27/morale-check/</link>
		<comments>http://www.bullypulpitgames.com/fairplay/2008/03/27/morale-check/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 12:09:12 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Business Solutions]]></category>

		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2008/03/27/morale-check/</guid>
		<description><![CDATA[Via Paul Czege, the true origins of Business Solutions.
]]></description>
			<content:encoded><![CDATA[<p>Via Paul Czege, the <a href="http://simulatedcomicproduct.com/comics/2008-03-13-DexterityRoll.jpg">true origins of Business Solutions.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Business Solutions Forms</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/03/08/business-solutions-forms/</link>
		<comments>http://www.bullypulpitgames.com/fairplay/2008/03/08/business-solutions-forms/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 20:21:33 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Business Solutions]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2008/03/08/business-solutions-forms/</guid>
		<description><![CDATA[Here are the latest versions of the Business Solutions forms &#8211; the three different player sheets, the &#8220;battle mat&#8221;, and the service call log.  You don&#8217;t really need those last two, but they are kinda fun.  The call log makes an excellent prop because if you use it, there&#8217;s always a little scene [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the latest versions of the <a href="http://www.bullypulpitgames.com/projects/games//business_solutions/bsi_6.5_charsheet_set.pdf">Business Solutions forms</a> &#8211; the three different player sheets, the &#8220;battle mat&#8221;, and the service call log.  You don&#8217;t really need those last two, but they are kinda fun.  The call log makes an excellent prop because if you use it, there&#8217;s always a little scene where the client is asked to sign off on the work that&#8217;s been done.  The battle mat is just a place to organize community cards.  I wanted the player sheets to look sort of corporate and poorly put together, but also functional.  That&#8217;s an information design challenge and I&#8217;m not sure how I did yet.  I think they drifted away from hellish and toward functional, but that&#8217;s OK.  They will all get branded with a skeevy logo eventually, and that will help.</p>
]]></content:encoded>
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		<title>Business Solutions Playtesting</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/02/25/business-solutions-playtesting-2/</link>
		<comments>http://www.bullypulpitgames.com/fairplay/2008/02/25/business-solutions-playtesting-2/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 16:03:19 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Business Solutions]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2008/02/25/business-solutions-playtesting-2/</guid>
		<description><![CDATA[I got a chance to playtest Business Solutions on Saturday with my friends Joel (the original Tom Cougar &#8211; Unpleasant Creep / Lust from an earlier game, who made it into the examples of play) and Tom (who I&#8217;d never met in person but now have).  It went OK.  We played using the [...]]]></description>
			<content:encoded><![CDATA[<p>I got a chance to playtest <em>Business Solutions</em> on Saturday with my friends Joel (the original Tom Cougar &#8211; Unpleasant Creep / Lust from an earlier game, who made it into the examples of play) and Tom (who I&#8217;d never met in person but now have).  It went OK.  We played using the Melodramatic flavor, which is the first time that&#8217;s been tried out, and it has huge potential.  I think we just skirted the edges of how fun it could be &#8211; Joel played Mysterious Heir / Admiration and I played Seductive Outsider / Lust, which has a hysterical combo.  He&#8217;d &#8220;died&#8221; in a sailboat accident but was back &#8211; to wrest Business Solutions from his father!  Tom&#8217;s guy (Dangerous Old Timer / Deceit) knew, of course, but I got it out of him, and my urge to expose the prodigal son turned into a different sort of urge as I fell head over heels for the big lug.  All while we were fixing broken PCB photogates and blurry copies.  There&#8217;s still an important piece that doesn&#8217;t work right &#8211; the way players earn a bonus &#8211; but it&#8217;s fixable.  Otherwise I&#8217;m really happy with the drastically pared-down card handling.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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