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The Plant

Posted by Jason on October 23rd, 2009 — in Check this out dude, Design

Nathan Paoletta has this contest where two people write a game with different constraints but the same title. My game is called The Plant and my constraint is “suitable for solo play”. The game I designed mandates solo play. Right now it is a little emo but I intend to re-write the fiction pieces – I think the mechanical pieces are just fine.

Please give it a try and let me know what you think.

It should play in twenty minutes or so. Basically this uses the Mountain Witch trick on you in a programmatic sort of way. My friend Remi pointed out that the really cool piece of the trick is the reincorporation by the GM of your input, and this cannot do that (I think it could, actually, but it doesn’t). I am enjoying Nathan’s thought-provoking exercise.

More Cowboys With Big Hearts

Posted by Jason on October 16th, 2009 — in Uncategorized

While I’m waiting on the Fiasco layout I’ve been working on Cowboys With Big Hearts, which is a pretty fun project. It’ll be card-based, in that a handful of playing cards will define your “character sheet”. Here’s an example of what I’m talking about. The most you’ll ever have to manage are eleven cards.