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	<title>Comments on: Carolina Death Crawl Cards</title>
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	<link>http://www.bullypulpitgames.com/fairplay/2009/06/16/carolina-death-crawl-cards/</link>
	<description>The developer's blog for Bully Pulpit Games</description>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2009/06/16/carolina-death-crawl-cards/comment-page-1/#comment-1016</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 17 Jun 2009 11:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=431#comment-1016</guid>
		<description>Oh, and all the monologues are now 200 words long.</description>
		<content:encoded><![CDATA[<p>Oh, and all the monologues are now 200 words long.</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2009/06/16/carolina-death-crawl-cards/comment-page-1/#comment-1015</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 17 Jun 2009 11:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=431#comment-1015</guid>
		<description>I took the playtest feedback into account and changed it slightly - the prologue is now very punchy and the players of dead characters work slightly differently and character card point values are tweaked, but basically it is the same.</description>
		<content:encoded><![CDATA[<p>I took the playtest feedback into account and changed it slightly &#8211; the prologue is now very punchy and the players of dead characters work slightly differently and character card point values are tweaked, but basically it is the same.</p>
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		<title>By: Remi</title>
		<link>http://www.bullypulpitgames.com/fairplay/2009/06/16/carolina-death-crawl-cards/comment-page-1/#comment-1013</link>
		<dc:creator>Remi</dc:creator>
		<pubDate>Wed, 17 Jun 2009 04:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=431#comment-1013</guid>
		<description>Has it changed much, mechanically, since we last played it?</description>
		<content:encoded><![CDATA[<p>Has it changed much, mechanically, since we last played it?</p>
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