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	<title>Comments on: &#8220;Fixing&#8221; Dreamation</title>
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		<title>By: Jeff</title>
		<link>http://www.bullypulpitgames.com/fairplay/2009/02/25/fixing-dreamation/comment-page-1/#comment-947</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 26 Feb 2009 16:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=335#comment-947</guid>
		<description>Perhaps slots with designer participation could be labeled as such. 

It would temper the fanboyism that seems to create part of the imbalance. 

Basically if I run DRYH at Dreamation (no matter how much I excel at running it) I&#039;m not going to get the 27 sign ups that Fred did.  But if three slots of DRYH were sloted for the same time, with Designer Partiicpation listed, all three slots would probably benefit from increased enrollment.

And as a GM, knowing Fred had my back would be a comfort.  Sounds win-win to me.</description>
		<content:encoded><![CDATA[<p>Perhaps slots with designer participation could be labeled as such. </p>
<p>It would temper the fanboyism that seems to create part of the imbalance. </p>
<p>Basically if I run DRYH at Dreamation (no matter how much I excel at running it) I&#8217;m not going to get the 27 sign ups that Fred did.  But if three slots of DRYH were sloted for the same time, with Designer Partiicpation listed, all three slots would probably benefit from increased enrollment.</p>
<p>And as a GM, knowing Fred had my back would be a comfort.  Sounds win-win to me.</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2009/02/25/fixing-dreamation/comment-page-1/#comment-945</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 25 Feb 2009 16:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=335#comment-945</guid>
		<description>Yeah Phil, it&#039;s hard to predict what would work best as a way to share one guy&#039;s time across multiple games.  I think having, say, three games at the same time, each with its own GM, and letting the Fred Hicks/Luke Crane guy move between them and spend a little time with each table would work, although it isn&#039;t perfect.  I&#039;d just set it up in advance as &quot;let&#039;s do three sessions of DRYH; you three guys prep and GM them, each is different and cool, and they must run in the same slot.&quot;

One &lt;em&gt;benefit &lt;/em&gt;of this is that it will require us to step up and run stuff.  If you&#039;ve played DRYH at Dreamation in the past, and run it at home, maybe it&#039;s time you volunteered to run a session.  We&#039;ll need lots of GMs, which is great.</description>
		<content:encoded><![CDATA[<p>Yeah Phil, it&#8217;s hard to predict what would work best as a way to share one guy&#8217;s time across multiple games.  I think having, say, three games at the same time, each with its own GM, and letting the Fred Hicks/Luke Crane guy move between them and spend a little time with each table would work, although it isn&#8217;t perfect.  I&#8217;d just set it up in advance as &#8220;let&#8217;s do three sessions of DRYH; you three guys prep and GM them, each is different and cool, and they must run in the same slot.&#8221;</p>
<p>One <em>benefit </em>of this is that it will require us to step up and run stuff.  If you&#8217;ve played DRYH at Dreamation in the past, and run it at home, maybe it&#8217;s time you volunteered to run a session.  We&#8217;ll need lots of GMs, which is great.</p>
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		<title>By: Phil</title>
		<link>http://www.bullypulpitgames.com/fairplay/2009/02/25/fixing-dreamation/comment-page-1/#comment-944</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 25 Feb 2009 16:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=335#comment-944</guid>
		<description>&lt;blockquote cite=&quot;J-Mo&quot;&gt;...one major thing that would be helpful all around is to migrate Vinny to a registration system that does not involve steam and punch cards.&lt;/blockquote&gt;Seriously.  It seems like it would be trivial to digitize the whole affair.

&lt;blockquote cite=&quot;J-Mo&quot;&gt;So the authors spend X amount of time with each group, hob-nob a bit, and move on.&lt;/blockquote&gt;I&#039;ve heard that Luke at some point did something like this.  He would float from table to table - each playing its own BW game - to answer question and preside over conflicts.  As it was described to me, he may have actually been GM-ing each game.


For other designers - who do not have a bountiful supply of nervous energy - it may work better if each table has its own GM, and the designer wanders between each, answering occasional tough questions.  Unfortunately, it&#039;s difficult to gauge how many GMs a game may need on stand-by, unless you already have registration info.</description>
		<content:encoded><![CDATA[<blockquote cite="J-Mo"><p>&#8230;one major thing that would be helpful all around is to migrate Vinny to a registration system that does not involve steam and punch cards.</p></blockquote>
<p>Seriously.  It seems like it would be trivial to digitize the whole affair.</p>
<blockquote cite="J-Mo"><p>So the authors spend X amount of time with each group, hob-nob a bit, and move on.</p></blockquote>
<p>I&#8217;ve heard that Luke at some point did something like this.  He would float from table to table &#8211; each playing its own BW game &#8211; to answer question and preside over conflicts.  As it was described to me, he may have actually been GM-ing each game.</p>
<p>For other designers &#8211; who do not have a bountiful supply of nervous energy &#8211; it may work better if each table has its own GM, and the designer wanders between each, answering occasional tough questions.  Unfortunately, it&#8217;s difficult to gauge how many GMs a game may need on stand-by, unless you already have registration info.</p>
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