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	<title>Comments on: Pacing and Endgame</title>
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	<link>http://www.bullypulpitgames.com/fairplay/2008/09/08/pacing-and-endgame/</link>
	<description>The developer's blog for Bully Pulpit Games</description>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/09/08/pacing-and-endgame/comment-page-1/#comment-897</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 08 Sep 2008 18:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=261#comment-897</guid>
		<description>Oh, and the event cards are discarded and only viewed by dead players, so the game cannot end until somebody dies.  It&#039;s possible the first person will die and shout &quot;sails on the horizon!&quot; but that is unlikely.  We had a playtest where nobody got very degenerate and there were no interventions, which is sub-optimal.  It&#039;s a fine tuning thing.</description>
		<content:encoded><![CDATA[<p>Oh, and the event cards are discarded and only viewed by dead players, so the game cannot end until somebody dies.  It&#8217;s possible the first person will die and shout &#8220;sails on the horizon!&#8221; but that is unlikely.  We had a playtest where nobody got very degenerate and there were no interventions, which is sub-optimal.  It&#8217;s a fine tuning thing.</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/09/08/pacing-and-endgame/comment-page-1/#comment-896</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=261#comment-896</guid>
		<description>Hi Brian,

They do get to do that.  The event cards vary in severity, and the procedure is:  someone chooses an event card, then each player of a dead castaway also chooses one.  The dead guys look them over and pick the one they want.  So they can choose a really harsh card (which speeds up endgame) or a mild one (which drags endgame out), within the bounds of the random draws.  There&#039;s a bit of competition there as well, because if everybody dies, the *first* Castaway who died wins the game.  So the dead will be picking favorites or gunning for everybody.</description>
		<content:encoded><![CDATA[<p>Hi Brian,</p>
<p>They do get to do that.  The event cards vary in severity, and the procedure is:  someone chooses an event card, then each player of a dead castaway also chooses one.  The dead guys look them over and pick the one they want.  So they can choose a really harsh card (which speeds up endgame) or a mild one (which drags endgame out), within the bounds of the random draws.  There&#8217;s a bit of competition there as well, because if everybody dies, the *first* Castaway who died wins the game.  So the dead will be picking favorites or gunning for everybody.</p>
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		<title>By: Brian Bird</title>
		<link>http://www.bullypulpitgames.com/fairplay/2008/09/08/pacing-and-endgame/comment-page-1/#comment-895</link>
		<dc:creator>Brian Bird</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/?p=261#comment-895</guid>
		<description>Jason,  I would have the dead players take an active role as the dead or the forces of death to thwart the alive players and lead them to failure.</description>
		<content:encoded><![CDATA[<p>Jason,  I would have the dead players take an active role as the dead or the forces of death to thwart the alive players and lead them to failure.</p>
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