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	<title>Comments on: The Vampire Hunters</title>
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	<link>http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/</link>
	<description>The developer's blog for Bully Pulpit Games</description>
	<pubDate>Tue, 06 Jan 2009 15:32:02 +0000</pubDate>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-396</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 24 Sep 2006 18:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-396</guid>
		<description>Here's what I'm thinking, after playtesting this:  Forget the cards.  Now in character generation you have a 13-slot "queue".  You can either add a quality in any order to any slot for villager or hero, or you can put your initials in the queue, starting at slot #3.  #2 and #1 are reserved for the players who get a choice made for them by the selection sequence - the person who gets the last hero and villager role filled in by default get #1 and #2, which previously sucked and is now valuable, even crucial.

In play, at every decision point, anybody who wants to decide how it goes can declare.  The person with the lowest number remaining gets to decide, and their number is then crossed off.  #1 and #2 are special and can trump anybody at any time, and then get crossed off.  The regular sequence begins at #3, so they are outside that sequence.

This would mean that EVERY choice in play is basically decided during chargen, but there's a resource shepherding component in actual play. It seems weird and interesting.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s what I&#8217;m thinking, after playtesting this:  Forget the cards.  Now in character generation you have a 13-slot &#8220;queue&#8221;.  You can either add a quality in any order to any slot for villager or hero, or you can put your initials in the queue, starting at slot #3.  #2 and #1 are reserved for the players who get a choice made for them by the selection sequence - the person who gets the last hero and villager role filled in by default get #1 and #2, which previously sucked and is now valuable, even crucial.</p>
<p>In play, at every decision point, anybody who wants to decide how it goes can declare.  The person with the lowest number remaining gets to decide, and their number is then crossed off.  #1 and #2 are special and can trump anybody at any time, and then get crossed off.  The regular sequence begins at #3, so they are outside that sequence.</p>
<p>This would mean that EVERY choice in play is basically decided during chargen, but there&#8217;s a resource shepherding component in actual play. It seems weird and interesting.</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-395</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 24 Sep 2006 12:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-395</guid>
		<description>Thanks, Steve.  I'd love to see it!

We playtested yesterday and it hit all the right notes - 1 hour long, fun, chock full of parlor narration goodness.  I see a fun way to revise it that will front-lod every decision and make character and situation generation the time when important decisions get made.</description>
		<content:encoded><![CDATA[<p>Thanks, Steve.  I&#8217;d love to see it!</p>
<p>We playtested yesterday and it hit all the right notes - 1 hour long, fun, chock full of parlor narration goodness.  I see a fun way to revise it that will front-lod every decision and make character and situation generation the time when important decisions get made.</p>
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		<title>By: GB Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-394</link>
		<dc:creator>GB Steve</dc:creator>
		<pubDate>Sat, 23 Sep 2006 23:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-394</guid>
		<description>Simon Washbourne (of Lashing of Ginger Beer fame) once wrote a Chronos game which I have somewhere on my broken PC. It was more your straight finding and killing vamps game though and I've never played it.

Capt. Chronos was always a favourite of our roleplaying group.

Cheers,
Steve</description>
		<content:encoded><![CDATA[<p>Simon Washbourne (of Lashing of Ginger Beer fame) once wrote a Chronos game which I have somewhere on my broken PC. It was more your straight finding and killing vamps game though and I&#8217;ve never played it.</p>
<p>Capt. Chronos was always a favourite of our roleplaying group.</p>
<p>Cheers,<br />
Steve</p>
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	<item>
		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-393</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 19 Sep 2006 13:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-393</guid>
		<description>Oh yeah, in scene nine, the big throw down, the player of one of the dead PCs plays the vampire, who is his villager.

All the opposition is self-contained.</description>
		<content:encoded><![CDATA[<p>Oh yeah, in scene nine, the big throw down, the player of one of the dead PCs plays the vampire, who is his villager.</p>
<p>All the opposition is self-contained.</p>
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		<title>By: Troy_Costisick</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-392</link>
		<dc:creator>Troy_Costisick</dc:creator>
		<pubDate>Tue, 19 Sep 2006 02:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/09/12/the-vampire-hunters/#comment-392</guid>
		<description>Heya,

By competition, I meant "Is someone playing the vampire and is someone playing the hunter or are both playing vampires and hunters or how are characters alloted?"  I should have been more clear.

Anyway, what I meant to ask was basically if the players play characters that are in opposition to each other.  If so, how?  If not, what opposes them and who represents that opposition? :)

Peace,

-Troy</description>
		<content:encoded><![CDATA[<p>Heya,</p>
<p>By competition, I meant &#8220;Is someone playing the vampire and is someone playing the hunter or are both playing vampires and hunters or how are characters alloted?&#8221;  I should have been more clear.</p>
<p>Anyway, what I meant to ask was basically if the players play characters that are in opposition to each other.  If so, how?  If not, what opposes them and who represents that opposition? :)</p>
<p>Peace,</p>
<p>-Troy</p>
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