Grey Ranks – Refined
Work continues of Grey Ranks. I took Eric’s advice to heart and tied narration to mechanical effect – it is still a little wobbly, but I think I’m on the right track. Missions still need some about-ness - conflicts are pretty vague as it stands. Also, resource expenditures for vignettes are unbalanced and the amount of currency you get per scene (currently 6.6 plus a couple more if you narrate thoughtfully) is probably off kilter. That’s easy to fix. The thing I like most is that I took away the all or nothing nature of missions and replaced it with “failure = hurt another PC”, which is a good trade. Tell me what you think! (long post follows) Read the rest of this entry »