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Fair Play

Grey Ranks – Refined

Posted by Jason on June 1st, 2006 — in Fair Play

Work continues of Grey Ranks. I took Eric’s advice to heart and tied narration to mechanical effect – it is still a little wobbly, but I think I’m on the right track. Missions still need some about-ness - conflicts are pretty vague as it stands. Also, resource expenditures for vignettes are unbalanced and the amount of currency you get per scene (currently 6.6 plus a couple more if you narrate thoughtfully) is probably off kilter. That’s easy to fix. The thing I like most is that I took away the all or nothing nature of missions and replaced it with “failure = hurt another PC”, which is a good trade. Tell me what you think! (long post follows)

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