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	<title>Comments on: Grey Ranks:  Pick-Lists</title>
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	<description>The developer's blog for Bully Pulpit Games</description>
	<pubDate>Sun, 23 Nov 2008 11:18:54 +0000</pubDate>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-146</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 21 Apr 2006 14:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-146</guid>
		<description>I agree, Jon, and I'm trying to walk a line in crafting them that will allow some latitude in interpretation but still provide that documentary feel.  We'll see how it goes - I have to write 216 of these!</description>
		<content:encoded><![CDATA[<p>I agree, Jon, and I&#8217;m trying to walk a line in crafting them that will allow some latitude in interpretation but still provide that documentary feel.  We&#8217;ll see how it goes - I have to write 216 of these!</p>
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		<title>By: Jon Hastings</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-145</link>
		<dc:creator>Jon Hastings</dc:creator>
		<pubDate>Fri, 21 Apr 2006 13:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-145</guid>
		<description>Jason,

I agree you should go with the documentary details.  However, your documntary style examples 2 &#38; 3 are better than example 1, because they not only name a historical figure, but also place that figure in a situation that is already in motion.

I think this is a very interesting (and provocative) way to handle historical material and I am looking forward to seeing it up and running.

-Jon</description>
		<content:encoded><![CDATA[<p>Jason,</p>
<p>I agree you should go with the documentary details.  However, your documntary style examples 2 &amp; 3 are better than example 1, because they not only name a historical figure, but also place that figure in a situation that is already in motion.</p>
<p>I think this is a very interesting (and provocative) way to handle historical material and I am looking forward to seeing it up and running.</p>
<p>-Jon</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-144</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 21 Apr 2006 12:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-144</guid>
		<description>Thanks for that, Steve, it makes a lot of sense.</description>
		<content:encoded><![CDATA[<p>Thanks for that, Steve, it makes a lot of sense.</p>
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		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-143</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 20 Apr 2006 19:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/04/20/grey-ranks-pick-lists/#comment-143</guid>
		<description>I've always said that I think your grasp of "local color"- i.e. setting, names, historical context, etc.- is one of the most interesting aspects of your game design.  My vote would be to go with the details ("Documentary Style") by default, and perhaps leave openings for experienced players to jettison those defaults and roll their own once they're comfortable.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always said that I think your grasp of &#8220;local color&#8221;- i.e. setting, names, historical context, etc.- is one of the most interesting aspects of your game design.  My vote would be to go with the details (&#8221;Documentary Style&#8221;) by default, and perhaps leave openings for experienced players to jettison those defaults and roll their own once they&#8217;re comfortable.</p>
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