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	<title>Comments on: Things You Hold Dear</title>
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	<link>http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/</link>
	<description>The developer's blog for Bully Pulpit Games</description>
	<pubDate>Sun, 23 Nov 2008 11:07:44 +0000</pubDate>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-56</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 24 Jan 2006 20:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-56</guid>
		<description>Hmm, I actually like forcing players to pick hate/enmity.  You're hurt and pissed off.  The alternative (previous version):

"You lose your faith.  Wave your hands and talk about it for a while."

Assuming a total disaster (yay!) a PC will have 3 hate or enmity vignettes out of 12, plus any they freely choose.  25% for complete failure.  I think it is OK.  Tell me why I'm wrong!</description>
		<content:encoded><![CDATA[<p>Hmm, I actually like forcing players to pick hate/enmity.  You&#8217;re hurt and pissed off.  The alternative (previous version):</p>
<p>&#8220;You lose your faith.  Wave your hands and talk about it for a while.&#8221;</p>
<p>Assuming a total disaster (yay!) a PC will have 3 hate or enmity vignettes out of 12, plus any they freely choose.  25% for complete failure.  I think it is OK.  Tell me why I&#8217;m wrong!</p>
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		<title>By: Remi</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-50</link>
		<dc:creator>Remi</dc:creator>
		<pubDate>Sun, 22 Jan 2006 15:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-50</guid>
		<description>Exactly. First Love/Family/Frieds all have mechanical effects that highlight what you're losing. Since the mechanical effect of Country/Self/Faith are the same, you're going to have a ton of missions that have to include hate and enmity. That seems like it will have a dual effect of making the game an emotional grey (I MUST HATE ALL THE TIME!) and take away the individuality of Country/Faith/Self by saying, via the rules, "Really, how you react to all of these must be the same."</description>
		<content:encoded><![CDATA[<p>Exactly. First Love/Family/Frieds all have mechanical effects that highlight what you&#8217;re losing. Since the mechanical effect of Country/Self/Faith are the same, you&#8217;re going to have a ton of missions that have to include hate and enmity. That seems like it will have a dual effect of making the game an emotional grey (I MUST HATE ALL THE TIME!) and take away the individuality of Country/Faith/Self by saying, via the rules, &#8220;Really, how you react to all of these must be the same.&#8221;</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-46</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 19 Jan 2006 14:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-46</guid>
		<description>Expand on that - you mean different mechanical effects for each?</description>
		<content:encoded><![CDATA[<p>Expand on that - you mean different mechanical effects for each?</p>
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	<item>
		<title>By: Remi</title>
		<link>http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-45</link>
		<dc:creator>Remi</dc:creator>
		<pubDate>Wed, 18 Jan 2006 21:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2006/01/18/things-you-hold-dear/#comment-45</guid>
		<description>I'd like it if the three that have the 'hate and enmity' clause were differentiated a little more. Just a nitpick.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like it if the three that have the &#8216;hate and enmity&#8217; clause were differentiated a little more. Just a nitpick.</p>
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