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	<title>Comments on: FRIGHT CHECKS!!</title>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/comment-page-1/#comment-37</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 14 Dec 2005 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-37</guid>
		<description>Anyway, system matters.  Don&#039;t try to say otherwise; I&#039;ve seen the light!  How about a game where players are eager to get their characters fucked up, because it simultaneously makes them more interesting to play and more potent in resolving conflicts?  Wouldn&#039;t *that* be cool!</description>
		<content:encoded><![CDATA[<p>Anyway, system matters.  Don&#8217;t try to say otherwise; I&#8217;ve seen the light!  How about a game where players are eager to get their characters fucked up, because it simultaneously makes them more interesting to play and more potent in resolving conflicts?  Wouldn&#8217;t *that* be cool!</p>
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		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/comment-page-1/#comment-36</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Dec 2005 15:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-36</guid>
		<description>Most of that game wasn&#039;t supported mechanically, if I recall.  We were playing a very loose interpretation of Fudge, and changing the rules as we went along.  Nonetheless, I think open discussion between GMs and players is &lt;em&gt;always&lt;/em&gt; the first option.</description>
		<content:encoded><![CDATA[<p>Most of that game wasn&#8217;t supported mechanically, if I recall.  We were playing a very loose interpretation of Fudge, and changing the rules as we went along.  Nonetheless, I think open discussion between GMs and players is <em>always</em> the first option.</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/comment-page-1/#comment-34</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 14 Dec 2005 14:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-34</guid>
		<description>Right, absolutely, the solution to this sort of problem is to empower the player.      Unfortunately the game we were playing didn&#039;t support that option mechanically, so I was a bit out at sea.</description>
		<content:encoded><![CDATA[<p>Right, absolutely, the solution to this sort of problem is to empower the player.      Unfortunately the game we were playing didn&#8217;t support that option mechanically, so I was a bit out at sea.</p>
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		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/comment-page-1/#comment-33</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Dec 2005 14:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-33</guid>
		<description>For what it&#039;s worth, these are just a few egregious examples of railroading out of years of great weekly games. We remember them mostly because they stand out, and they&#039;re kinda funny, but you really shouldn&#039;t let it bother you. You&#039;ve always been much better at running games than you give yourself credit for.</description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, these are just a few egregious examples of railroading out of years of great weekly games. We remember them mostly because they stand out, and they&#8217;re kinda funny, but you really shouldn&#8217;t let it bother you. You&#8217;ve always been much better at running games than you give yourself credit for.</p>
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		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/comment-page-1/#comment-32</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Dec 2005 14:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-32</guid>
		<description>The sarcasm was my response to your funny choice of language- if you were addressing your question to Patrick, why couch it in Forge-speak? 

To elaborate on my response, I don&#039;t think this is that complicated.  You wanted an &quot;Interesting Thing&quot; to happen in the story, and it involved the players&#039; character. Beyond all the other techniques you mentioned (setting impossible odds, etc.) for making this happen, there&#039;s one you neglected, that would have done the job- asking the player.  

If you&#039;ll recall, you got the same reaction from me when you threw my character into Sing-Sing (effectively taking him out of the game, and forcing me to make a new character).</description>
		<content:encoded><![CDATA[<p>The sarcasm was my response to your funny choice of language- if you were addressing your question to Patrick, why couch it in Forge-speak? </p>
<p>To elaborate on my response, I don&#8217;t think this is that complicated.  You wanted an &#8220;Interesting Thing&#8221; to happen in the story, and it involved the players&#8217; character. Beyond all the other techniques you mentioned (setting impossible odds, etc.) for making this happen, there&#8217;s one you neglected, that would have done the job- asking the player.  </p>
<p>If you&#8217;ll recall, you got the same reaction from me when you threw my character into Sing-Sing (effectively taking him out of the game, and forcing me to make a new character).</p>
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