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	<title>Comments on: FRIGHT CHECKS!!</title>
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	<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/</link>
	<description>The developer's blog for Bully Pulpit Games</description>
	<pubDate>Sun, 23 Nov 2008 11:47:36 +0000</pubDate>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-37</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 14 Dec 2005 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-37</guid>
		<description>Anyway, system matters.  Don't try to say otherwise; I've seen the light!  How about a game where players are eager to get their characters fucked up, because it simultaneously makes them more interesting to play and more potent in resolving conflicts?  Wouldn't *that* be cool!</description>
		<content:encoded><![CDATA[<p>Anyway, system matters.  Don&#8217;t try to say otherwise; I&#8217;ve seen the light!  How about a game where players are eager to get their characters fucked up, because it simultaneously makes them more interesting to play and more potent in resolving conflicts?  Wouldn&#8217;t *that* be cool!</p>
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		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-36</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Dec 2005 15:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-36</guid>
		<description>Most of that game wasn't supported mechanically, if I recall.  We were playing a very loose interpretation of Fudge, and changing the rules as we went along.  Nonetheless, I think open discussion between GMs and players is &lt;em&gt;always&lt;/em&gt; the first option.</description>
		<content:encoded><![CDATA[<p>Most of that game wasn&#8217;t supported mechanically, if I recall.  We were playing a very loose interpretation of Fudge, and changing the rules as we went along.  Nonetheless, I think open discussion between GMs and players is <em>always</em> the first option.</p>
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		<title>By: Jason</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-34</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 14 Dec 2005 14:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-34</guid>
		<description>Right, absolutely, the solution to this sort of problem is to empower the player.      Unfortunately the game we were playing didn't support that option mechanically, so I was a bit out at sea.</description>
		<content:encoded><![CDATA[<p>Right, absolutely, the solution to this sort of problem is to empower the player.      Unfortunately the game we were playing didn&#8217;t support that option mechanically, so I was a bit out at sea.</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-33</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Dec 2005 14:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-33</guid>
		<description>For what it's worth, these are just a few egregious examples of railroading out of years of great weekly games. We remember them mostly because they stand out, and they're kinda funny, but you really shouldn't let it bother you. You've always been much better at running games than you give yourself credit for.</description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, these are just a few egregious examples of railroading out of years of great weekly games. We remember them mostly because they stand out, and they&#8217;re kinda funny, but you really shouldn&#8217;t let it bother you. You&#8217;ve always been much better at running games than you give yourself credit for.</p>
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		<title>By: Steve</title>
		<link>http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-32</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Dec 2005 14:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bullypulpitgames.com/fairplay/2005/12/13/fright-checks/#comment-32</guid>
		<description>The sarcasm was my response to your funny choice of language- if you were addressing your question to Patrick, why couch it in Forge-speak? 

To elaborate on my response, I don't think this is that complicated.  You wanted an "Interesting Thing" to happen in the story, and it involved the players' character. Beyond all the other techniques you mentioned (setting impossible odds, etc.) for making this happen, there's one you neglected, that would have done the job- asking the player.  

If you'll recall, you got the same reaction from me when you threw my character into Sing-Sing (effectively taking him out of the game, and forcing me to make a new character).</description>
		<content:encoded><![CDATA[<p>The sarcasm was my response to your funny choice of language- if you were addressing your question to Patrick, why couch it in Forge-speak? </p>
<p>To elaborate on my response, I don&#8217;t think this is that complicated.  You wanted an &#8220;Interesting Thing&#8221; to happen in the story, and it involved the players&#8217; character. Beyond all the other techniques you mentioned (setting impossible odds, etc.) for making this happen, there&#8217;s one you neglected, that would have done the job- asking the player.  </p>
<p>If you&#8217;ll recall, you got the same reaction from me when you threw my character into Sing-Sing (effectively taking him out of the game, and forcing me to make a new character).</p>
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