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Fair Play

GR: Assorted Notes

Posted by Jason on December 29th, 2005 — in Design

More Grey Ranks stuff. More verbiage on unappealing/immortal, changes to dice, other stuff.

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GR: Some Notes

Posted by Jason on December 28th, 2005 — in Design

This is more so I’ll remember what I’m thinking. It’s taking shape rapidly, thanks to some thoughtful spurring by Eric. I need to roll the dice and see if the numbers work, but it seems clean. Raw notes follow.

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GR: Doing the math

Posted by Jason on December 28th, 2005 — in Design

So cool - I just did the numbers to see what the optimal combination of love and hate bonus dice is, and it turns out that if you ever want to accrue hate dice, the only really, really good time to do it falls at the end of Ep 2 and the Beginning of Ep 3. In other words, when everything goes to utter hell.

You can do it earlier or later, but at the ultimate cost of a few bonus dice. Nice.

Grey Ranks: The Slots

Posted by Jason on December 27th, 2005 — in Design

I’ve been thinking a lot about Grey Ranks. Central to the design is the need to mechanically and thematically mirror love and war. There are four Episodes of 4 Acts each, or 16 opportunities for players to increase Intimacy or (the opposite of Intimacy, help me out here - Brutality? Not sure). 16 slots to fill.

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Roach Comix

Posted by Jason on December 19th, 2005 — in Check this out dude

On a lark, I mashed-up some old Alcoholics Anonymous comics.