A New Idea
I’m ruminating on a new project as we’re prepping the Roach for production. It emerged from my most recent game of Dogs, where I found myself (as I always do) feeling real sympathy for the town. What, I thought to myself, if instead of playing the all-powerful Dogs, you played the poor Steward of a town in crisis?
So in this game, you are just trying to keep your village from falling apart - things are constantly spinning out of control due to natural entropy, and then you’ve got these powerful “angels of God” who show up unannounced to pass judgment and order you to do stuff. It’d use the socially ablative damage Shreyas Sampat first suggested, like I use in Grey Ranks. So you can get hit over the head by a bandit and it may cause the crops to fail.
Right now I’m mulling over how to handle session design in some way that is as elegant and beautiful as town-building in Dogs. I need to think a lot more about what the game is about, which will probably suggest a solution.
Comment by Steve
Posted on November 18, 2005 at 10:19 am
Are you talking about a self-contained game, or an add-on/mod of Dogs in the Vineyard? Is it a single-player scenario (one player, one GM)?
Comment by Jason
Posted on November 18, 2005 at 11:14 am
No, it would be its own game for sure. A very traditional multi-player + Gm set-up in my mind.
Comment by madirishman
Posted on November 18, 2005 at 12:56 pm
Sounds like Carrboro, dude.
Comment by Jason
Posted on November 18, 2005 at 4:10 pm
some ramblings here on setting and mechanics.
Comment by madirishman
Posted on November 18, 2005 at 4:47 pm
I don’t know why I thought of this, but have you seen The Rook? It strikes me as good inspirational material.
Comment by Jason
Posted on November 18, 2005 at 5:06 pm
The Rook? I don’t know what that is. Comic? Movie?
Comment by Mad Irishman
Posted on November 18, 2005 at 7:02 pm
Movie.
http://www.imdb.com/title/tt0111013/?fr=c2l0ZT1kZnx0dD0xfGZiPXV8cG49MHxrdz0xfHE9cm9va3xmdD0xfG14PTIwfGxtPTUwMHxjbz0xfGh0bWw9MXxubT0x;fc=32;ft=36;fm=1