When You Play, Play Hard

Bully Pulpit Games

BPG All Points Update

Posted by Jason on January 30th, 2012 — in Fair Play

We’ve been super busy on the BPG ranch and I figured it was time for a quick update.

1. Durance. Almost locked. We have a layout guy and a pair of artists who are all more or less incredible. More on those fronts soon.

2. Free stuff. I’ve got several games that have been in the hopper for years that we’ve decided to give away in one form or another. The first of these is Carolina Death Crawl, which is a weird story-telling/role-playing/competitive improvisation game set during a specific incident during the American Civil War. It’s spooky and brutal and close to home – I’ve dipped my dogs in Little Contentnea creek.

3. Workshops. The improv for gamers event we did in Oakland was so good we’re working on doing it again in Chicago. We’d also like to do it in your town, so get in touch if you want to work on that. I’m looking at you, Austin Texas.

4. Conventions. Steve is beasting up Games on Demand at Gen Con this year. We’ll have space inside the convention hall and it is going to be bananas. We’ll both be there. Steve will also be at PAX east and I will be at Solumkhota and Camp Nerdly.

5. Surprises. We have a few and they are surprising.

Durance: The Ladder of Colonial Power

Posted by Jason on December 1st, 2011 — in Fair Play

Here’s a PDF outlining how power flows in the penal colony. Hint: It flows downhill.

Durance AP

Posted by Jason on November 23rd, 2011 — in Fair Play

The irascible Sean Nittner has written up his Durance playtest. Lots of interesting details and insight into the game, I think, as well as a really thoughtful critique.

A Big Ball of Yarn

Posted by Jason on November 15th, 2011 — in Fair Play

My friends Rino, Giulia and Flavio played a mean trick on Rino’s girlfriend, inviting her to participate in a playtest of Durance as her very first roleplaying experience. Her thoughts: “On one hand the game has its ‘backbone’, it’s own structure where you just need to throw the dice to choose player names and to describe the setting (planet and prison). This was a big relief: you don’t waste time and it gives you the guidelines to develop the plot. On the other hand it’s an abstract world, hard to imagine and so, hard to describe with words. I can make my character do anything, but in my head there is just a ball of yarn.”

I’m Geek of the Week!

Posted by Jason on October 30th, 2011 — in Fair Play

Come on over and ask me anything! (Almost anything)